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Rf2 trackmap plugin
Rf2 trackmap plugin













#Rf2 trackmap plugin mod#

If the delay is still annoying, consider turning off compression completely.Ĭhanged the way tire compounds are reported in the results file.įixed bug with non-English translations that prevented switching between full screen showroom and standard showroom.įixed the problem where replays would slow down in the middle if they were really long.įixed issue with some “virtual” vehicles not loading the their skinįixed issue where cars in series that don’t allow refueling would not fill up their tanks at the beginning of qualifying with enough fuel to run all the allowed qualifying laps.įixed bug with HUDs being broken when playing in a mod with a HUD packaged in it and wanting to use a HUD from a different component.įixed other HUDs not showing up in HUD selection gizmo in cases where you currently have a mod selected with it’s own included HUD.įixed issue where loose car skins would not reload when hitting the “reload” button from the tuning page.įixed a crash in Dev Mode from deleting a spinner gizmo & then moving to another page with a spinner.įixed “A.I. This takes less than half the time to write out at the end of a session (which is the source of the delay after long sessions), and typically uses only about 5-10% more space. Switched replay compression to low by default the PLR file option “Compress Replay” now goes from 0-4 rather than 0-1. Set steering range in main UI based on currently vehicle (assuming option is set) to reduce confusion. Improved usage of particle cloud for engine effects Hier ein paar wichtige Veränderungen in rf2 und ein paar Tips von mir + Perfomance Tips!!.

rf2 trackmap plugin

Nichts mehr neues hier? Schade für ein Spiel wie rf2.













Rf2 trackmap plugin